I've recently started using SourceForge and am in the process of documenting the following software and placing it online.  I'm hoping to have the code online by the time the relevant publications are publicly available.  
GPUTracer
(
Alpha - Windows Installer)
GPU-accelerated vector tracking program.  We designed this algorithm to quickly segment filaments in large volumetric data sets.  We found that vector tracking can be framed as a highly parallel operation that can take advantage of hardware-embedded texture units for sampling volumetric data sets.
RealTimeScapes Code Base

This code base contains C++ source code that provides the basic functionality for all of my software and several algorithms published by others.  Some of the highlights include:

  • rtsImplicit3D - a template class that encapsulates a sampled 3D implicit function.  It allows indexed access to samples or floating-point access to the reconstructed function and implements convolution, topology-preserving thinning, fast-sweeping, and a bunch of other useful stuff.
  • rtsOBJJedi - An OBJ reader and writer.  By replacing your OpenGL header with this file, you can also output OpenGL commands directly to an OBJ file, allowing you to take a 3D "snapshot" of your scene that can be used in other applications.
  • rtsDTGrid3D - Implementation of Dynamic Tubular Grids (Nielson and Museth, 2005)
Microscopy Viewer A visualization tool for microscopy data sets.  Currently we've only implemented our tool for visualizing cellular and microvascular relationships, but are working on several new tools for teasing out information from complex data sets.
KESM Stack Processor
(Alpha - SourceForge)
This program performs both (a) noise removal and (b) reformatting of KESM data sets.  It works with multiple image formats and does a very good job removing knife chatter and lighting artifacts from KESM images.  Its primary function is reformatting stacks of large 2D images (ex. 4095 x 12000) into smaller 3D blocks of RAW image data (ex. 512x512x512).  These data blocks can then be easily loaded for processing using the rtsImplicit3D class.